Following a taste of global harmony courtesy of Pokémon Go, there's no question that the creature-catching franchise stands as one of the most popular gaming titles around. The iconic Pikachu is just as identifiable as Mickey Mouse, perhaps even more. The ongoing excitement around card prices ensures almost daily Pokemon headlines. It would be hard-pressed to find a Pokémon game that didn't sell at least a couple million copies. Remarkably, fan-made Pokémon games go viral annually.
Yet in spite of that pervasiveness and fame, there are still Pokémon games that remain overlooked. These represent games that failed to receive their proper due, or were overshadowed by the excitement of the core series. They're Pokémon games released on ill-fated consoles or services, or were early forays onto new mediums. They're often also Pokémon games that probably would have blossomed if they had received follow-ups or contemporary re-releases. Considering these factors, this list will not be yet another reminder for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're going beneath the surface.
Still, these might be these Pokémon games. So, before rearranging your glasses and writing 'Actually,' we can all acknowledge that these are Pokémon games for those possessing refined tastes, shall we?
Pokemon Ranch: The Chill Forerunner
Too many Pokémon games emphasize the battling element of the series, and far too few of them highlight the everyday aspects that would come with owning a pet. Sure, there are small features like these in modern games—you can pet, and feed your monsters in bases. However, I'm dying for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Wii isn't it. The downloadable-only title is best seen as the precursor to Pokémon Home; that is, as a repository to hold monsters from various titles. Reviews from its release said Ranch was a bad if not outright hideous game. It's not my goal to argue against these notions, but it compels me to say Ranch might be the closest we've ever gotten to a everyday life Pokémon game.
True to its title, the game takes place on a ranch where your Mii avatars—imagine this—just relax with your Pokémon pals. The interactions with Pokémon were simple, and a lot of the draw was watching what your monsters might do when they're not being forced into cockfighting. Ideally, Pokémon Ranch would have been the start of a wonderful franchise built on the daily joys of living your life with a small creature. But since The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will never see a Pokémon Ranch game realized to its fullest potential. One might cry 'save us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is just as much a puzzle game as it is a life sim.
Ranch was released well before Stardew Valley kicked off the lasting craze of cozy games. It was before the proliferation of idle games, and the Let's Play normalization of viewing games you aren't actively controlling. Most people never understood that Ranch's concept to observe your critters as much as you interact with them wasn't to hide a lack of substance. In truth, Ranch's meticulous design was so extraordinary, there's a Twitch stream dedicated to broadcasting the game continuously. The individual who runs the channel maintains that, after almost twenty years of experiencing the game, he even now has not encountered all that is in it. Recognition for Pokémon Ranch: no one knew what to do with you in 2008.
Pokémon Duel: The Tactical Tabletop Game Gone
Did you know that Pokemon once had an official tabletop game with action figures? Pokémon Duel was the 2016 attempt to adapt the physical experience in a more accessible format. Duel was also, unfortunately, one of Pokémon's first forays into the world of freemium phone games. Duel had the trappings of a gacha title where players could spend for advantage—and there was motivation to do so, given the lengthy grind for new figures.
These questionable mechanics obfuscated a tragic reality: Pokémon Duel was an superb tactical game with Duel today. "Words cannot describe how much I loved and miss this game," one YouTube comment reads, years after Duel's servers were pulled. "Truly I think this game was better than TCG Pocket in terms of complexity, approachability, game design, and features in general," another commenter declared. "I am convinced if it came out now people would be playing it more than GO and Pocket together."
Unfortunately, Duel's early release was plagued with server issues. Bugs, alongside Duel's predatory monetization model, gave people little reason to return. If, by some miracle, The Pokémon Company decided to revive this franchise, I'm still not certain things would play out differently. The unusual board structure made for a great strategic challenge for the handful of players who played Duel, but that playing field is also a daunting visual mess.
Pokemon: Magikarp Jump: The Silly Gem
Wow, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a premise so absurd, it was bordering on internet meme. Considering we're dealing with a franchise where trainers venture forth with a team of ineffective monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.
In Magikarp Jump, the player is tasked with breeding the best possible version of the infamous fish. This isn't about a Magikarp that can win battles. These are 'karp raised to enter competitions to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many phone games, forces the player to pause before they can train their Magikarp further. But it is evident throughout the experience that Select Button appreciated and got the fan culture around Magikarp.
This was most apparent than in Jump's merciless random occurrences, where your Magikarp was just as likely to improve as it was to get snatched by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also tried out other things one might wish the core series would do, like offering a diverse range of the same species of monster. It's understood it's not practical for any Pokémon game to have dozens of variations for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a especially sophisticated or profound game, but the seeds of brilliance were there. Witty events with outrageous outcomes that forever alter how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the conversation when Game of the Year season arrives.
With numerous mainline entries and spin-offs, it's probable that I omitted that one Pokémon game you absolutely adore but argue that too few people played. I know that some people remember games like Pokemon Ranger or Pokemon Pinball with affection notwithstanding argu